L.A. Noire Review

So you want to be a detective?  Would that change if I told you that being a detective involved grisly murders?  How about if I told you that it required hours of combing crime scenes and interrogating witnesses?  If you are still feeling like being a detective then the Rockstar produced, Team Bondi developed L.A. Noire might be for you.

L.A. Noire is a large open world game set in a faithfully recreated Los Angeles of the 1940’s.  Unlike other open world games most notably Rockstar’s own GTA series, L.A. Noire is a linear affair that takes the player from one mission to the next without any choice of progression.  It is more akin to the structure of Mafia II than anything else.  There are side missions that players can complete along the way but they are mere five minute diversions to the hour plus long chapters of L.A. Noire.  And this is the structure the game follows.  Being that the narrative is the most important part of L.A. Noire it only makes sense that this is the case.

The story itself follows detective Cole Phelps as he progresses through the ranks of the L.A.P.D.  During the game Phelps will be assigned to the traffic, homicide, vice, and arson desks as he solves cases and swings the hammer of justice.  The game itself is broken up into separate chapters and each chapter is its own self contained story.  Sure there is a larger overarching thread connecting each chapter but each chapter can be played individually with the player getting an introduction and satisfactory conclusion to each one.  It is broken up much like a good television series would be.  Each episode as it were contains a story that can be watched individually but if a season is watched as a whole there is a larger story at work.  The smaller stories are usually great with the larger overall story being only so, so.  Things get a bit convoluted at the end of the game, but in general the story is much better than any video game I have played recently.

The game play is definitely distinct and it is what sets L.A. Noire apart from any other game on the market.  Seeing the Rockstar name attached to this might make you think this is an open world action game, but do not be fooled as this could not be farther from the truth.  In reality this game can be best described as an evolution of the point and click adventure game.  Sure there is some driving and there is some shooting but the core mechanics at work involve looking for clues and interrogating witnesses.  A normal game play sequence starts with the looking for clues.  This involves navigating Phelps around the environment and looking for anything that might be useful. Music always plays when clues are waiting to be found and  Phelps is pointing in the direction of a clue the controller will rumble slightly letting you know you are facing the correct direction.  Once all the clues have been found the music stops.  This means that it is time to interrogate the witness or suspect.

Interrogation of a suspect involves asking a suspect or witness questions and determining whether they are telling the truth or lying.  This is done through a simple mechanic whereby the player must choose from one of three options.  The options a player can choose are lie, doubt, and truth.  If the player thinks the character is lying then they can select the lie option.  If they do this they are then prompted to select a piece of evidence to prove the lie.  If the player does not have evidence of a lie but suspects a character is lying then they can choose the doubt option.  Obviously if the player thinks the character is telling the truth then the truth option would be selected.  In order to tell if a character is lying Team Bondi has used a new technology that has actual actors act out each part in the game and their facial animations are transferred directly to the in game character model.  The results are absolutely stunning and they genuinely add to the game.  In all honesty this game might not have worked without the technology so kudos to Team Bondi for creating something so innovative.

The other parts of the game play, mainly the driving and shooting feel good as well.  They are not the main focus of the game but what is here feels great.  It should be noted that driving in most cases is optional.  More often than not I used the fast travel system where I asked my partner drive to the next location.  Driving in this game much like many other open world games can get monotonous at times.  The shooting has the standard cover system and the actual shooting when it does take place, feels spot on.

From a presentation point of view this game is utterly amazing.  The graphics look gorgeous.  The 1940’s L.A. presented here is supposedly a faithful recreation of the sprawling suburban city from that time period and it is hard to argue otherwise.  Buildings look great, there are specific landmarks throughout the city and not once did I feel disconnected from the Las Angeles that has been created.  The character models and cars also look great.  The character models themselves have excellent details, the motion captured bodies look great and the facial animations as said before are the most realistic seen to date.  Definitely one of the best looking games ever created.

The sounds of the game are no slouch either.  The city is brought to life with incredible voice acting and wonderful ambient sounds.  The voice acting was done by the actors who did the facial animations and they are all professional actors that you might have seen on television or in movies.  The music in the game is wonderfully noire.  It fits the time period wonderfully and I cannot help be reminded of dragnet from time to time with what is here.

The controls for this game feel fairly decent.  There were times when I felt they should be a little bit better.  The shooting felt awkward at times but with not much shooting going on that is not a big deal.  Character movement also can feel a bit wonky but with there never being that much action on screen it never becomes an issue.  Overall the controls suffice for the detective work that is going on.

This is a fantastic game overall.  L.A. Noire has brought something to video games that is unlike anything before it.  It does not feel like any game I have ever played before, and having said that not everyone will like this game.  This is not an action game and just because Rockstar’s name is attached to it don’t assume it is anything like GTA because it is not.  If however an engrossing story and a much more thoughtful game is more to your liking than L.A. Noire will not disappoint.  It is the most unique game to come out on this generation of consoles.

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Mortal Kombat Review

The fighting game genre has been on the comeback these past few years.  With titles such as Street Fighter 4, Marvel vs. Capcom 3, Blaz Blue and many others entering the next gen arena, it was only a matter of time before Ed Boon would throw his buzz saw hat back into the fray.  Returning to its roots, the self titled Mortal Kombat comes back with a vengeance.  All of the blood, gore, and violence fans expect from the series are back and in full force.  Characters are decapitated, disemboweled, tortured and mutilated with regularity.  This is what is expected of Mortal Kombat, but is the game underneath worthy of competing with the fighting greats?

Content is something fighting games are usually known for skipping.  Most games have a checklist that consists of an arcade mode, versus mode, and practice mode.  If you want more than that you are usually out of luck.  This is not true with Mortal Kombat.  Mortal Kombat is the most content packed game to ever grace the fighting arena.  It has all of the standard content people have come to expect from a fighting game and more.

The story mode consists of a number of different chapters spanning the eras of Mortal Kombat 1 through Mortal Kombat 3.  Each chapter has the player taking control of a specific character as they fight other characters from the Mortal Kombat universe.  As the player progresses through the story, they watch cut scenes showing the story unfold.  These cut scenes are rendered using the in game engine and they look gorgeous.  The player transitions from these beautiful cut scenes to their specific fight in a seamless fashion.  The story itself is B movie material but it fits the game perfectly.  The story may be ludicrous but that is part of the fun.  Whether you are a fan of the previous games or a new comer, the story is easy to understand and a real treat to play through.  It also lasts for about 5 plus hours, which is more than any other fighting game usually offers.

The challenge tower is a tower that consists of 300 challenges for the player to go through.  The challenges themselves vary greatly.  One mission on the tower might have the player trying to win a fight while playing upside down, while another might have the player fighting off a wave of zombies.  Some of the challenges are difficult while others are pretty easy.  As the player progresses through the tower they unlock coins which can be used for the krypt or they can be used to pay and skip challenges that the player finds too difficult.  The tower itself takes hours to go through for even the most skilled kombatant, and it provides a unique single player experience not yet seen in a fighting game.

The krypt is a place where all manner of unlockables can be obtained.  There are alternate costumes, concept art, second fatality inputs and a myriad of other things that can be unlocked.  To unlock something in the krypt, the player must have coins to pay for each unlockable they want.  The coins needed are earned by playing in the various other modes present in the game.

All of the other things present in the game are fairly standard for fighting games.  There is an arcade mode which functions as expected, a practice mode where players can brush up on their skills, tag team fighting which allows for players to select two fighters to duke it out on teams, and an online mode.  The online fighting that is currently present in the game functions as would be expected.  There is a ranked match option, a player match option and a mode which functions a lobby for up to eight players where the winner stays and the loser get shuffled to the end of the line.  The problem currently with online play is lag.  Depending on who a player is connected to there can be a great deal of lag present.  A smooth connection is crucial to enjoying a fighting game online and unfortunately this is hit or miss at this point.  The game’s developer has said that a fix is coming, but as of this writing there is no update in place.

As far as the game’s presentation goes, everything is top notch.  The graphics look amazing.  The player models look great and have amazing detail.  The backgrounds look fantastic as well.  Everything looks great and it is amazing to see the Unreal engine used in this manner.  It is also impressive that the game runs at a silky smooth 60 frames per second at all times.  The sound is also excellent.  All of the punches, kicks, and screams sound like they should.  The music is amazing.  The tracks for each stage were inspired by the original counterpart from the first three games and they give off a wonderful nostalgic feeling while playing.

Most importantly the game play is good too.  The actual fighting consists of four buttons with each button pertaining to a specific character limb.  All of the characters have unique regular moves and special moves that can be used.  The fighting has a very smooth feel and it definitely feels different from other games in the genre.  Mortal Kombat is a more simplistic fighter when compared to Street Fighter or most any other game in the genre.  The moves of each character are easy to pull off and in general fighting comes down to strategy and combos rather than manual dexterity.  One new addition to the Mortal Kombat series is something called an X-Ray move.  This move is pulled off by the player pressing two buttons simultaneously when their super meter is full.  This move is akin to a super move in Street Fighter except that it is visually brutal. The move just like its name implies lets you see internally what is happening to the poor sap that is on the wrong end of an X-Ray.  Bones are broken, muscles are torn, teeth are lost and bodies are mangled.  These X-Ray moves fit the Mortal Kombat motif and are a welcome addition to the fighting formula.

Mortal Kombat is back and it has set a high bar for any fighting game to come after it.  Content wise it is unmatched and game play wise it is just as good as any fighter out there.  Is it the best fighting game out there?  That is subject to personal opinion but if the online fighting gets patched it will be hard to argue otherwise.

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COME GET SOME!

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RANDY PITCHFORD IN A DUKE SHIRT?

This was just posted by Gearbox employee Randy Nuemann on his twitter.  Get ready for some shock and awe!

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TAKE TWO AND 3D REALMS SETTLEMENT DETAILS

In a conference call made to Take Two Interactive investors on September 2nd, Take Two revealed that they had received 2.5 million dollars in a lawsuit settlement during their fiscal third quarter.  This settlement undoubtedly pertains to the dispute with 3D Realms over the infamous Duke Nukem Forever.  T2 had reportedly given 3D Realms 2.5 million to fund the Duke Begins project that was being developed by Gearbox Software.  It seems that the settlement that was reached back in May by the two parties had 3D Realms giving this money back to T2.  What does this mean for DNF and Duke Begins?  Hopefully we will find out this weekend at PAX.

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BET ON DUKE BEING AT PAX?

The return of the annual Penny Arcade Expo is this weekend in Seattle, WA.  This weekend might also mark the return of Duke Nukem.  A few weeks ago gaming website Kotaku reported that they had heard from a reliable source that Duke Nukem Forever was currently in the hands of the Borderlands developer Gearbox Software.  When Gearbox Software president Randy Pitchford was contacted on the matter he indicated that he would further clarify the situation at PAX.  Now 3D Realms (original DNF developer) co founder George Broussard has posted a simple link on his twitter account to a picture of pigs flying, with one of the pigs actually wearing a pair of sunglasses.  Going back a few years to an interview Mr. Broussard did with 1up (http://www.1up.com/do/feature?pager.offset=1&cId=3147571), he was quoted as saying that pigs would fly when Duke was upon us.  Could it be that DNF still lives and might actually see the light of day?  It looks like after 13 long years, Duke Nukem might finally get the sequel he truly deserves.  Mighty Boot will provide more coverage on this story when PAX gets underway this weekend.

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THE MIGHTY BOOT IS NOW UP AND KICKING

Mighty Boot is a source for kick ass game reviews and daily opinions on gaming news.  Let the ass kicking begin!

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